Star and Serpent blog

Developing Rituals of the old

We are switching to Godot and C#

We are switching from JavaMonkeyEngine and Java to Godot game engine and C#. I won't get into all the details, but Godot is something we've been keeping an eye on for…

The world gets it's shape

We apologize to all our fanatics that this blog post took us so long. The reason for that is that we've been mostly working on internal engine stuff and putting things together.

World generation update

Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation. Current state of the…

Weltschmerz

Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz, our world…

Terra is now open source

Terra, our voxel engine, is now open sourced under MIT license and published and you can find it here: https://github.com/starandserpent/Terra Note that it's still heavily under development and missing a…

Models, animations, and code

Winter holidays are over and we're back at it. Our lead coder, Bensku, has started his military service and we're currently down to one active coder. We're trying to recruit new people,…

Character model updates

We've been working hard on updating the head of the character model to make it better suited for simple modular customization and facial morph target animations. We hit some model import bugs, again,…