Pilvinen (46)

Founder and project leader of Star and Serpent game studio.

Voxel-demo Csharp version is now open sourced and released

We finally pushed out the Godot Csharp version of our Voxel-demo and related technologies as open source under the permissive MIT-license. You can find them on our Github: https://github.com/starandserpent/Voxel-demo

We are switching to Godot and C#

We are switching from JavaMonkeyEngine and Java to Godot game engine and C#. I won't get into all the details, but Godot is something we've been keeping an eye on for…

Terra is now open source

Terra, our voxel engine, is now open sourced under MIT license and published and you can find it here: https://github.com/starandserpent/Terra Note that it's still heavily under development and missing a…

Models, animations, and code

Winter holidays are over and we're back at it. Our lead coder, Bensku, has started his military service and we're currently down to one active coder. We're trying to recruit new people,…

Character model updates

We've been working hard on updating the head of the character model to make it better suited for simple modular customization and facial morph target animations. We hit some model import bugs, again,…

Game development wrecks lives & player character progress

When we first started building our player character I couldn't have anticipated all the troubles - and numerous interations - we'd have to wade through. It's been a rocky and educational…

A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering

Trying out the voxel renderer on the new NVIDIA 2018 paper “A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering” (http://www.jcgt.org/published/0007/03/04/5). We don’t have yet texture support or any optimizations…

Grass test

Grass test. Here we have a grass field composed of grass models with 5 planes (10 tris) and grass models with 6 planes (12 tris).

Progress on horse model

The horse model has been progressing nicely. Textures missing.

Testing connecting blocks

Textures connecting blocks.