Game development wrecks lives & player character progress
When we first started building our player character I couldn't have anticipated all the troubles - and numerous interations - we'd have to wade through. It's been a rocky and educational…
When we first started building our player character I couldn't have anticipated all the troubles - and numerous interations - we'd have to wade through. It's been a rocky and educational…
Grass test. Here we have a grass field composed of grass models with 5 planes (10 tris) and grass models with 6 planes (12 tris).
The horse model has been progressing nicely. Textures missing.
Textures connecting blocks.
Dear development diary, I’ve been neglecting you. I’m sorry. I know it’s not a good excuse, but I’ve had so much development work to do that I haven’t been motivated…
Been working on an undercarriage of a wagon. The idea is that players can build their own horse drawn wagons and carriages block by block on top of undercarriage. The…
Dear development diary...
Testing the new models. Still needs texturing.
He’s certainly having a bad day. Exploring the modular character design.
Rituals of the old has been in development for 256 days today. I wanted to celebrate this by writing a bit more than usual and going through what's been going…
As I mentioned briefly earlier our player character model has been having some serious problems - which we may be unable to resolve. We will be testing out some new…
3D models Here are some previews of the 3D art we've been working on lately. Unfortunately milestone 2 has been delayed because we encountered some unexpected serious issues with our…
We’ve been looking for a 3D modeler for the past months. Found about 10. None of them worked out unfortunately. Still looking. Do you know someone? Please let them know…
Player models The player model v2 is getting almost ready. Looks exactly the same as the old one, right? Wrong! As you can see in the image above we now…
I've been sick for the last week coughing blood (streptococcus), not doing much development just tweaking little things and mostly taking it easy. The antibiotics are kicking in and I'm…
We've been working on grass.
Sorry for the lack of updates. Last week has been really busy with working on different kinds of concepts for the player characters 3D model. I’ve been going through 12…