Models, animations, and code
Winter holidays are over and we're back at it. Our lead coder, Bensku, has started his military service and we're currently down to one active coder. We're trying to recruit new people,…
Winter holidays are over and we're back at it. Our lead coder, Bensku, has started his military service and we're currently down to one active coder. We're trying to recruit new people,…
We've been working hard on updating the head of the character model to make it better suited for simple modular customization and facial morph target animations. We hit some model import bugs, again,…
When we first started building our player character I couldn't have anticipated all the troubles - and numerous interations - we'd have to wade through. It's been a rocky and educational…
Player models The player model v2 is getting almost ready. Looks exactly the same as the old one, right? Wrong! As you can see in the image above we now…
Sorry for the delay. It’s been a busy week. I’ve been waiting to see if our 3D modeler could finish the new player model in time so I could get…
Sorry for the lack of updates. Last week has been really busy with working on different kinds of concepts for the player characters 3D model. I’ve been going through 12…
While bensku has been coding the foundation of Rituals of the old I have been trying out different kinds of ideas for the player character’s 3D model. We tried out…
I’ve been designing what the playermodel should look like for a couple of days . I will use the sketch below as a reference when I eventually start making the 3D…