UI (7)

The world gets it's shape

We apologize to all our fanatics that this blog post took us so long. The reason for that is that we've been mostly working on internal engine stuff and putting things together.

Audiovisual Feedback Based Simulation

Audiovisual Feedback Based Simulation and the death of the classical UI paradigm in gaming This paper deals with UIs from the perspective of the gaming industry. We set out to…

Quick update

We’ve been looking for a 3D modeler for the past months. Found about 10. None of them worked out unfortunately. Still looking. Do you know someone? Please let them know…

Octrees, networking and UI

Hello again. Nothing much happening this week. The first stage of the octree revamp is getting ready. A lot of time will be spent on that and the networking in…

Multiplayer, single player and more UIs

Online multiplayer and offline single player So I’ve been thinking. Perhaps the offline single player mode in Rituals of the old should be free. You could just download the game…

TAB player list mockup

I’ll just leave this here... Currently it looks like that. I would like to remove at least the last line of text and turn it into maybe a symbol and…

Player models, music, sound and UI

Player models The player model v2 is getting almost ready. Looks exactly the same as the old one, right? Wrong! As you can see in the image above we now…