World generation (3)

The world gets it's shape

We apologize to all our fanatics that this blog post took us so long. The reason for that is that we've been mostly working on internal engine stuff and putting things together.

World generation update

Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation. Current state of the…

Weltschmerz

Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz, our world…