Code (6)

World generation update

Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation. Current state of the…

By Pawlost

Models, animations, and code

Winter holidays are over and we're back at it. Our lead coder, Bensku, has started his military service and we're currently down to one active coder. We're trying to recruit new people,…

By Pilvinen

A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering

Trying out the voxel renderer on the new NVIDIA 2018 paper “A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering” (http://www.jcgt.org/published/0007/03/04/5). We don’t have yet texture support or any optimizations…

By Pilvinen

Alpha is getting nearer

Above you can see first proper screenshot of the WIP milestone 2 from inside the game engine which I just booted up. The server is working and client is working.

By Pilvinen

First engine test

Sorry about the delay. We now have a Youtube channel. Here is a short video of our first engine test. The player model couldn’t be included for reference in this…

By Pilvinen

It’s aliiive!

We have our first bug(s)! We have a new coder, themiddleman, joining our team from across the Atlantic ocean from the west coast of USA. Welcome! Also we have a…

By Pilvinen