The world gets it's shape
We apologize to all our fanatics that this blog post took us so long. The reason for that is that we've been mostly working on internal engine stuff and putting things together.
We apologize to all our fanatics that this blog post took us so long. The reason for that is that we've been mostly working on internal engine stuff and putting things together.
Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation. Current state of the…
Winter holidays are over and we're back at it. Our lead coder, Bensku, has started his military service and we're currently down to one active coder. We're trying to recruit new people,…
Textures connecting blocks.
We’ve been looking for a 3D modeler for the past months. Found about 10. None of them worked out unfortunately. Still looking. Do you know someone? Please let them know…