Star and Serpent

Game Development Blog

Long due update - security and stuff

Greetings. It’s been a quiet two weeks, sorry about that. We’ve been busy at work as always. I’ve taken a closer look at the situation with octrees, map data handling…

Octrees, networking and UI

Hello again. Nothing much happening this week. The first stage of the octree revamp is getting ready. A lot of time will be spent on that and the networking in…

Inventories and sounds

We’ve been busy for the last week designing inventories, coding the octree v2 and making inquiries to different sound effect companies to find the one that would suit Rituals of…

Death

I want to talk to you about a serious and grim subject: death in multiplayer games. Death in games - multiplayer games in particular - has been one of the…

First engine test

Sorry about the delay. We now have a Youtube channel. Here is a short video of our first engine test. The player model couldn’t be included for reference in this…

Multiplayer, single player and more UIs

Online multiplayer and offline single player So I’ve been thinking. Perhaps the offline single player mode in Rituals of the old should be free. You could just download the game…

TAB player list mockup

I’ll just leave this here... Currently it looks like that. I would like to remove at least the last line of text and turn it into maybe a symbol and…

Player models, music, sound and UI

Player models The player model v2 is getting almost ready. Looks exactly the same as the old one, right? Wrong! As you can see in the image above we now…

It’s aliiive!

We have our first bug(s)! We have a new coder, themiddleman, joining our team from across the Atlantic ocean from the west coast of USA. Welcome! Also we have a…

Sick, staying in bed

I've been sick for the last week coughing blood (streptococcus), not doing much development just tweaking little things and mostly taking it easy. The antibiotics are kicking in and I'm…