Star and Serpent

Game Development Blog

More planning

Solid plans are the foundation of any project. I’ve spent the last week doing just that - filling the holes in our internal wiki which lays out the plans for the…

Models and languages

Sorry for the delay. It’s been a busy week. I’ve been waiting to see if our 3D modeler could finish the new player model in time so I could get…

Quests, kind of

Today we got our third team member as TVdata joined our ranks to fill up the 3D artist’s position. Welcome! The interactive web page has taken some steps forward and…

Progress on game engine

Over the last week there have been a lot of meetings about the game engine, physics implementations and still trying to decide between voxel pixel style and low poly. Our…

3D models

Sorry for the lack of updates. Last week has been really busy with working on different kinds of concepts for the player characters 3D model. I’ve been going through 12…

Forums and combat

Our forums are now open at http://ritualsoftheold.com/community/ We are using Flarum forum software, which is really cool but completely not production ready. I wanted to try it anyway. There is a…

Building solid plans

While bensku has been coding the foundation of Rituals of the old I have been trying out different kinds of ideas for the player character’s 3D model. We tried out…